Building web apps by following certain reactive patterns and conventions is a proven way of delivering stable and scalable software. The tool set we’ll be talking about is known under the acronym ngrx and it comprises of several sub-packages. Here I’ll refer to them simply as ‘ngrx’ but, please, take into account that there are many of them with the same prefix, like ngrx/state, ngrx/effects, ngrx/core and so on. We’ll develop a simple Angular 4.x app showing a table in master-detail design. The UI plugin used to create the table is the nice datatables.net library. The sources can be found here. A working demo […]
TypeScript
The goal of this article is to describe the inner workings of an environment for WebVR components that’s based on A-Frame & Angular 2. As the design and maintenance of components like these are complex and repetitive tasks it’d be of much help to have a mechanism to offload the boilerplate like base structures, build-scripts, polyfills and other ‘usual suspects’ found in almost every web-oriented project. This is the main reason why this project exists. I wanted to have a tool-set that could not only help me create nice WebVR components but also deliver them easily by following best practices and accepted Web Standards. The […]
In the last installment we learned how to run JavaScripts over different threads by using WebWorkers. This time we’ll go a few steps further and learn how to use ServiceWorkers to achieve not only separation of code but also to build up client-side proxies. These proxies are the most important building blocks of so-called Progressive Web Apps as they allow web apps to function under rough conditions like slow bandwidths or broken connections. ServiceWorkers can also be used for push-based services or background synchronization as they run completely detached from the Browser DOM. A ServiceWorker is basically a SharedWorker with super-powers. However, the […]