The goal of this article is to describe the inner workings of an environment for WebVR components that’s based on A-Frame & Angular 2. As the design and maintenance of components like these are complex and repetitive tasks it’d be of much help to have a mechanism to offload the boilerplate like base structures, build-scripts, polyfills and other ‘usual suspects’ found in almost every web-oriented project. This is the main reason why this project exists. I wanted to have a tool-set that could not only help me create nice WebVR components but also deliver them easily by following best practices and accepted Web Standards. The […]
aframe
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